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In 1996 the Internet went BOOM. This had
several unexpected consequences.
Where the WWW had up until then been the preserve of a limited number
of geeks and semi-geeks, it was now discovered by the general public, or
rather, by people who expected it to be discovered by the general public
any moment.
The Internet boom, being a hype, is difficult to explain in rational
terms. It was a kind of huge expectation that everybody had to believe
in it, or pretend to believe in, because everybody else expected them
to. This led to the hype becoming even more hypey. The net practical
result was that lots of companies with lots of money decided they needed
websites.
Few actually knew why they needed a website, but everyone
was convinced that not having a website would spell immediate disaster.
Don't expect me to explain this bit, it has always baffled me, though I
gratefully accepted the money.
The invention of web developers
So there were eager buyers for websites. Not surprisingly, sellers
quickly appeared on the scene. Unfortunately neither buyers nor sellers
could really describe what they were buying and selling. Describing
websites in terms of websites wasn't yet possible because theory hadn't
advanced far enough and very few people understood the new medium.
Instead, to make sense to clients (indeed, to any general audience)
websites had to be described in terms of design or technology.
Designers and programmers started a loud clamour that they understood
what websites were all about. And all of them were right, from their own
perspective that was severely limited by lack of experience with the
medium.
Although designers and programmers had all the ideas and received all
the money, most of them didn't really want to work on the technical side
of things. This was mostly a matter of job status: designers were not
supposed to foul their hands on actually making the websites.
Programmers by and large felt the same: HTML, CSS and JavaScript are
'easy', therefore low status. Serious programmers don't do that stuff.
The wonder is that some programmers and a very few designers did
make the jump to web development, that is, to actually implementing the
plans of the other designers and programmers and dealing with various
and serious technical problems.
These few programmers and designers were strengthened by a contingent
of newbies who loved the Web but didn't come from design or programming.
Instead they came from all kinds of odd corners of society, for instance
from ancient history and teaching, like myself.
The sandwich hold
In the early days designers and programmers squeezed us web
developers in an unbreakable sandwich hold.
The designers thought they knew everything, even though most
of them came from print and were unable to look beyond its rigidly
defined borders. Designers were primarily interested in fonts and
colours, and they were very good with them.
They understood web development better than the web developers
because HTML and JavaScript are 'easy', and Adobe GoLive generated bloat
code to their heart's content.
When they needed expert help they demanded that their sites looked
exactly the same in all browsers no matter the cost, and they waxed
eloquently about nested tables being the perfect vehicle for the subtle
drop shadow effects of their beautiful conceptual structures.
The programmers also thought they knew everything, even though
most of them came from applications and databases and were unable to
look beyond their rigidly defined borders. Programmers were primarily
interested in complicated applications, and they were very good with
them.
They also understood web development better than the web developers
because HTML and JavaScript are 'easy', and their applications generated
bloat code to their heart's content.
When they needed expert help and you asked where their applications
hid the HTML templates, the answer ran into the dozens of objects, and
they waxed eloquently about nested tables being the perfect vehicle for
the clever abstraction layers of their beautiful modular structures.
These two groups didn't really care a fig about web development,
except as an intermediate layer to show their great online concepts,
creative or technical. This intermediate layer was essentially
irrelevant, and it didn't really matter how it was constructed.
Of course the two groups hated each other, too, for intruding on each
other's monopoly of 'understanding the Web'.
And web development was supposed to create a link between their
worlds. It was supposed to make the application show the design and make
the design show the application data.
Hardly an enviable position.
Technical problems
Of course we were supposed to solve serious technical problems, too.
To get any website working we needed to carefully feel our way through a
marsh of browser incompatibilities.
This was the time of the
Browser Wars
when Netscape and Microsoft made a distinct point of being as
incompatible as possible with each other while still supporting the same
WWW. Netscape 3 and Explorer 3 were different, and Netscape 4 and
Explorer 4 were a whole lot more different.
Each supported interesting extras. JavaScript was enhanced critically
by the invention of
intermediate DOMs, and CSS support became serious, though far from
complete. Nonetheless these new technologies weren't much used, for
three reasons worth pointing out:
-
Obviously, incompatibility was the first reason. When
your page worked in Netscape, it didn't yet work in Explorer, and
vice versa. This was the cause of many heartaches, decisions to
support only one browser, and the rise of incompatibility
documentation sites like this one.
-
Secondly, legacy browsers became a problem. Not all users
upgraded to Netscape or Explorer 4 immediately after they appeared
on the market. Therefore a site had to support the Version 3
browsers, too, for the moment.
-
Finally, the new technologies couldn't deliver what
they'd promised.
Because of points 2 and 3, web developers did not incorporate many
newer technologies into the sites they created. Instead, they used HTML
tag soup. This course of action neatly evaded point 1.
All these problems combined to give the source code of the average
site the look of an exploded Web design book shelf. Silly tags were all
over the place, CSS was hardly used, JavaScript ran into the hundreds of
lines.
We were quick to blame the browsers. And true, as long as they
supported wildly different versions of everything they were hard to work
with. Nonetheless part of the trouble came from an approach to making
web sites forced on us and our own inability to see that there was more
in the world than the sandwich hold.
DHTML demasque
The most important example of idiotic expectations is DHTML.
In 1997 it was announced as the greatest thing since the invention of
hairdressers, but on closer inspection the dozens of 'revolutionary'
DHTML sites that popped up all over the Net turned out to consist of a
bunch of layers moving across computer screens for no apparent purpose.
So much for revolution.
The failure of DHTML in bringing on the 'next revolution' shows that
people were getting tired of using new technologies just for the
wow-factor. They are all fine and dandy, but you have to know what to do
with them. As a result, the initial reception of CSS and the W3C DOM was
not as warm as it could have been.
Nonetheless that wasn't a bad thing. The DHTML demasque taught web
developers to ask 'Why should I use it?', and demanded clear answers
before investing time in learning new technologies. This forced
proponents of innovation to give good reasons for using new
possibilities.
In 1999 I discovered what a great tool DHTML could be if you use it
correctly. I learned to show and hide elements by changing their
display declaration from 'block' to 'none'. Especially in large
navigations this made a lot of sense. The effect still forms the core of
my navigation frame.
To me, this proved that DHTML is quite useful for small localized
effects that enhance the usability of a page. I used it from then on.
Quiet
Surprisingly, the Internet turned out not to be a huge
world-bestriding cash cow after all. Clients became more sensible in
spending their money, and less balanced web development companies went
broke or struggled hard to keep their heads above the water.
In fact this was a Good Thing. Not having to deal with ignorant
clients and consultants who only cared about websites as creators of
revenue and bonuses, or designers and programmers who thought they
understood it all, gave us a quiet spell to start thinking.
Websites had become just another product that had to prove its worth
in an increasingly tight market. Users have never gone to websites to
see 'killer applications' or a wow-factor Flash movie, they want either
information or entertainment. During the boom nobody cared, but when the
dust settled down people started to recognize this; more than before,
anyway.
The dot. crash removed many opportunists and rank amateurs from the
scene, leaving the more serious, sensible and professional web
developers to seriously think about what we want with websites.
What we needed first of all was a theory.
A theory
In 1998, web developers took action in their own name for the first
time. The
Web
Standards Project started calling for full browser
adherence to the
W3C
standards.
The immediate cause was the ridiculous proprietariness of JavaScript,
especially, and CSS to a lesser degree. Although web standards had been
created and proclaimed, few browsers cared. That had to change.
But browser vendors, even Microsoft, started paying serious attention
to the standards. Of course 'paying serious attention to' is not the
same as 'supporting perfectly', but it was a significant advance.
WaSP could never have convinced Microsoft entirely on its own,
though. For reasons unknown Microsoft must have been receptive to
criticism in those days, or it might already have decided to move closer
to the standards. Unfortunately I lack further data on this interesting
episode.
WaSP's real accomplishment, though, was convincing not browser
vendors but web developers of the need for a break with the
past, of the need for a new approach.
It was the first one to offer a theory, a concept for
creating websites. This theory put the website first. Pure design and
server side applications came distinctly second.
It broke the sandwich hold of designers and programmers on web
developers, at least in our own minds. It told us what we'd known all
along: that we're better in creating websites than designers and
programmers.
Now THAT was an interesting development.
Keep it simple
WaSP, and independent web developers sympathizing with its goals,
showed how to create websites with simpler, cleaner code than the
eternal nested tables everyone had become used to. Some developers
eagerly switched to the new style; others were more skeptical.
The new style had to surmount a considerable inertia; some web
developers didn't see any reason to change their coding habits. It took
two years before the new style made a significant impact on the web
development community, but once that was done inertia began to work to
its advantage: there were more web developers to spread the word, and
they reached more and more others.
Nested tables and other aberrations were on the way down, CSS was on
the way up. In addition to these W3C standards in a narrow sense, web
developers also started to pay serious attention to usability and
accessibility.
Although usability has existed almost as long as websites have
existed, it had never been particularly important before and during the
Browser Wars. A flashy design and high-tech 'solutions' nobody needed
were what the users supposedly wanted.
As to accessibility, it was a wholly new concept and initially
met with scepticism.
All these changes in coding practices can be summarized as 'keeping
it simple'.
Standard zealots
Nonetheless one ugly feature of that period (and, in fact, of the
standards debate in any period) is generally forgotten: the advent of
standard zealots, silly boys (rarely girls) who loudly
proclaimed their standards orthodoxy in annoying terms and with a snotty
and superior tone of voice.
These boys (whom I often suspect of being 'hard' programmers with the
full contempt for 'easy' stuff like HTML) are usually immature and wish
to prove their maturity by shouting a lot. They show a surfeit of zeal
and a total lack of social skills, and they consider it their sacred
mission to come down hard on any non-standard behaviour.
They show more than a passing resemblance to the archetypical
intolerant Christian missionary who believes that he is the sole
repository of divine knowledge and understanding, and that everyone who
disagrees with so much as a comma of Holy Writ is a heretic who really
ought to be burned at the stake.
The zealots' unholy ardour caused the standards and the new coding
style they stand for to be taken less seriously. I found interesting
evidence for this theory in a review of Zeldman's "Designing with Web
Standards" on Slashdot. The author
says:
He [Zeldman] is obviously well-educated with regard to the subject
[web standards], and his passion for the work really shows through.
Still, he never comes across as a zealot -- his style is
even-handed, thoughtful, and easy to comprehend.
The author expects his audience to associate web standards with
zealotry. He moves quickly to defuse this expectation and to suggest
that this book is different:
"This guy talks about web standards, and he isn't even a raving
maniac zealot! In fact, he's sensible. That's unusual, and
interesting."
I suspect that the zealots' narrow-minded nonsense has chased more
than one serious web developer away from the standards, so they
didn't have to hear the zealots' endless militant speechifying any more.
Thus the boys did their avowed cause great harm, as do all zealots.
Back to the roots
The combined effect of the standardization effort and the lack of
confidence in new technologies led to a movement which I'd like to
describe as 'Back to the roots'. Websites should be simple, and should
do exactly what they need to do, without new technology for the sake of
new technology.
The purpose of a website is to offer its visitors information or
entertainment. Any technology that helps to fulfil this purpose is
welcome, any technology that doesn't help should go.
Web developers learned to ask good questions, too. They challenged
the early CSS evangelists: "CSS is a standard? So what? Why should I use
it?". Many leading web developers eagerly took up this challenge by
publishing examples and writing books. They found good answers by the
dozen.
CSS has become accepted as a full-fledged Web technology, but
only after having proven its worth. That's a refreshing change of
perspective when compared to the DHTML nonsense we had to go through
back in '98.
In fact, it's the way things ought to work. Someone devises a new
technology, and subsequently web developers have to be convinced that
the new technology is a good idea. No paternalist "we know better"
attitude either, just give us the facts and we'll do the judging.
A change of perspective
Back during the Browser Wars web developers were wholly led by the
silly expectations of designers and programmers. The drop shadow doesn't
work? Insert more tables! Explorer 4 doesn't support
document. layers? Then we have to change our JavaScript, and
quickly, too!
Contrarily, nowadays web developers want to create websites that pay
attention to web standards, browser compatibility, accessibility and
usability. They have to constant juggle these factors in their minds,
and take appropriate decisions. The wishes and desires of designers and
programmers have taken a second place, though when they're also our
paymasters we're sometimes forced to compromise.
Web developers have become less slavish in following new technologies
for the sake of the wow-factor (though I suspect the current RSS fever
to contain more than a little bit of these old instincts).
Above I said that CSS had to prove its worth before being accepted by
the web development community. It has succeeded beyond reasonable doubt.
Now the W3C DOM will have to deliver a similar proof of its usefulness.
I hope to personally create some startling evidence.
Source www.quirksmode.org
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